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by Avalanche software
Worked as an in-sourcer for Avalanche Software through Monolith productions. I worked with a team of three animators to help create ambient animations along with supporting the cinematic team with their MoCap production.
by Monolith Productions
by Shots Fired
Shots Fired was a senior game team at DigiPen Institute of technology. It was the first game team from DigiPen to enter the E3 student competition in 2015 and won first place.
I was one of three Animators. I created the assault and sniper classes first person and third person animations. I also designed the state machines for both characters and balanced the game through the Unreal Engine 4 Blueprints (Node editor).
by 8th Shore
by Signal Studios
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