
Work History
Monolith Productions (WB Games)
12131 113th Ave NE Kirkland, WA 98034
Animator (Full Time Employee)
March 2019 - Present
* Animate with both motion capture data and traditional key poses. Usually a mixture of both. With experience animating bipedal, quadrupedal, flying creatures, and multiple characters in the same scene.
* Responsible for all of the world simulation animations. I coordinate with the designers and engineers on the setup, implementation, and review of the animations so that we get the best results we can get in the engine.
* Create and manage NPC behaviors. This includes implementing the animations into the engine, creating the logic that calls the behaviors, off mesh links and attacks, and working with designers and engineers to prototype, improves, and set up the systems.
* Always willing to learn and take on any task outside of my animation experience. i.e., Implement new characters into the engine, set up head/body tracking for all characters, set up of most character behavior states, etc. I'm always an advocate of learning and sharing knowledge.
* Capture, process, and clean motion capture data with Cortex.
* Perform motion capture stunts and acting pieces, using my parkour, martial arts, and acting experience.

Bachelor of Fine Arts in
Digital Art and Animation
Redmond, WA 98052
2011-2016
Avalanche Software (WB Games)
175 E 400 S Salt Lake City, UT
Insource Animator (Full Time Employee)
Febuary 2019 - July 2020
* Lead a team of three animators, including my self, creating ambient animations for characters out in the world. We become a self-sufficient team creating the MoCap, animations, and the integration into the Unreal Engine 4.
* Received, absorbed, and shared knowledge on custom tools used by Avalanch for the Unreal Engine. I became the go-to person for implementing.
* Perform MoCap acting and stunt scenes for both the cinematic and my team.
Monolith Productions (WB Games)
12131 113th Ave NE Kirkland, WA 98034
Associate Animator (Full Time Employee)
Nov 2016 - March 2019
* Capture, process and clean up motion capture data using Cortex.
* Using my parkour, martial arts, and acting experience to perform motion captures stunts.
* Animates with both motions capture data and/or traditional key poses.
* Experience in animating bipeds, quadrupeds, and multiple characters interacting at once.
* In charge of the ambient life animations.
* Provides animation packages and feedback to our outsourcer animation teams.
* Worked side by side with designers and engineers to prototype, improve, setup, and integrate character behavior animations in-engine.
* Takes initiative to learn task outside of my animation experience. ie, Implement new characters into the engine, set up head/body tracking for all characters, set up of most character behavior states, etc.
Associate Animator (Contractor)
Nov 2015 - Nov 2016
* Capture, process and clean up motion capture data using Cortex.
* Animate in both motions capture and traditional key poses.
* Took charge of the ambient life system in Middle Earth: Shadow of War, and animated 60% of it.
8th Shore
11820 Northup Way Suit E210, Bellevue WA 98005
Animator
May 2015 - Nov 2016
Description: Research, develop, animate and implement 3D characters for the Unity engine.
DigiPen Institute of Technology
9931 Willows Rd NE Redmond, WA 98052
Animation Teacher Assistant
January 2015- June 2015
Description: Teach students the principles of animation and how they apply to 3D.
Signal Studios
11109 Slater Ave. NE Kirkland, WA 98033
3D Animation Intern
October-November 2014
Description: 3D character animations and the implementation in game.
DigiPen Institute of Technology
9931 Willows Rd NE Redmond, WA 98052
Animation Teacher Assistant
July - October 2014
Description: Assisted staff and faculty to support DigiPen Students in 3D Character Animations.
ProjectFun Activities Coordinator
July-August 2013
Description: Organized and managed schedules for employees and met the needs of 1000+ students.
ProjectFun Employee
July-August 2012
Description: Aided Faculty in teaching ProjectFun students 2D and 3D Animations.
U.S. NAVY
Aviation Structural Mechanic Supervisor
August 2009-2011
Description: Worked with a team of 35 members to meet the needs of the Navy.
Aviation Structural Mechanic
August 2006-2009
Description: Meet the need of the clientele in a fast-paced, high-stress environment.